I'd stay away from dutch, japanese and panasian cruisers and RN-CAs. You can also choose the much easier way and pick russian heavy cruisers. A steep learning curve, but if you can get 52%+ winrate on each of them, you will understand the game. So you need to learn positioning, using consumables right and reading the map and the teams fast or get destroyed far too often, far too early. For comparison, the Hood (850ft (WL) x 104ft) has a LtW ratio of 8.17 and an in-game min. Vincent) is going to be 925ft long with 104 - 108ft beam - giving it a length-to-width ratio of anywhere from 8.44 to 8.9. Older battleship classes are slower, with old Revenge class having top speed of 23 ly/h and cruise speed of 10 ly/h, and all other warships being somewhere in between. They are all not as tanky as their position would want you to be. Depending on which plans they go with, the I3 battlecruiser (TX St. As M51 galaxy is 60.000 light years in diameter, HMS Vanguard needs 4.000 hours or 167 days (5,6 months) to go from one side of the galaxy to another (Earth units). If you want a hard start, I'd recommend playing US cruisers or RN-CLs. So what ever line you choose, you need to show an interest in what the line can do and how it's played. This is not a complete list of play styles, just examples.Īn issue I had when I was still inexperienced in the game, was that I played all ships in a similar style, when in fact many of them require a unique play style or at least one, different from what your instincts tell you. The basic thing to find out is, whether you are good at positioning, kiting or tanking. You don't have enough games in different ships to make any recommendations based on that. I want to start playing cruisers but dont know which line to start with.
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